Magnetic Heavy Gun

The MHG is the main weapon of Crazybloxian Space Navy vessels. The MHG was invented in 1852 as an armament for Crazybloxian Empire’s ships.

It works with a few electromagnet coils, the number of which vary with each ship class, and can be adjusted for weak MHGs or strong and powerful MHGs. A typical MHG on a Earth-class frigate can accelerate a projectile to 4% light speed, while a Lemuria-class supercarrier can accelerate a projectile to 99.999% the speed of light.

MHGs are usually located on the front of Crazybloxian Empire’s spaceships with weaker MHGs reserved for the sides and rear. Some ships meant for flanking such as the Ichiban-class heavy flanking cruiser, has it’s main Magnetic Heavy Gun on either side of the ship. MHG power is measured by the number of coils.

History
The Magnetic Heavy Gun was invented in the year of 1761, following concerns that a military may need to be present off of Earth, and to destroy any ships owned by the Arbuchta Empire, since it was sanctioned and prohibited from leaving Earth to contain it’s expansion operations. The first prototype of the MHG was developed in secret in Tebu-tansk 270 meters underground, in the Crazybloxian Empire’s Tebu-tansk New Arms Facility.

Technical specifications
The following values of the MHG’s technical specifications such as firerate, and others will be measured in the context of an Earth-class frigate. Repeated, The MHG stats below are in the context of an Earth-class frigate.

Each time a normal MHG projectile is fired, the coils would have spent around 1900 kilowatts of electricity. On the Earth-class frigate, the MHG has 6 coils. The Lemuria-class supercarrier has around 120 coils.

Universally across all MHGs within the Crazybloxian Space Navy, the projectile is hollow with high-density antimatter almost filling the hole. The inside of the projectile is lined with a magnet to prevent premature explosion within ammo storages or while the projectile is still inside the MHG’s barrel. When the projectile hits an enemy ship, the projectile material encasing the high-density antimatter ruptures and the antimatter will likely come into contact with the lining of the projectile or the enemy ship’s hull and cause a moderate-degree damage to the ship hit.

Between the projectile encasing material and the high-density matter is around 80mm of empty space, with the magnet being non-electromagnetic and being around 18mm thick. The composition of the projectile’s encasing material is around 75.5% steel, and a mix of copper, iron, and silver.